Within

A wearable companion designed around self-reflection.

My Role

UX/UI Design | Visual Design | Brand design |Prototyping

My Role

UX/UI Design | Visual Design | Brand design |Prototyping

Project type

Concept | Self-directed | Product design

Project type

Concept | Self-directed | Product design

Platform

Mobile | Wearable


Platform

Mobile | Wearable


Focus

Wearable data | Self-reflection | Personal insight

Focus

Wearable data | Self-reflection | Personal insight

Turning wearable data into opportunities for self-reflection.

People don't always recognise changes in their physical or emotional state until they've already become significant.

Wearables can capture signals such as heart rate, sleep and activity, but these measurements don't necessarily explain what those changes mean to the person experiencing them.

Within is a concept for a wearable-connected experience that brings body data and personal reflection together.

The approach

Create a calm, personalised experience that helps people move from noticing a physical change, to understanding their own experience.

Notice
A change in your body data

Reflect
Take a moment to reflect on the moment

Action
Document what is happening, do an exercise, or take a few minutes away

Understand
See the bigger picture

Home

Home

Insights

Insights

Journal

Journal

More

More

Check in

Check in

Your body data has changed.

Do you want to take a moment to reflect?

Your body data has changed.

Do you want to take a moment to reflect?

Continue

Continue

Skip >

Skip >

Heart Rate

Heart Rate

102

102

bpm

bpm

16bpm from your usual range

16bpm from your usual range

Check in

Check in

Skip >

Skip >

Heart Rate
102 bpm
16 bpm from your usual range

The data is objective.
The experience is personal.

What happened?
How did you feel?
What does the change mean to you?

Research

Understanding the person behind the data.

I wanted to understand how people currently use wearable data, how they recognise changes in their own wellbeing, and whether there was an opportunity to connect the two.

What I explored

Wearable data

How people interpret physiological signals such as heart rate, sleep and activity.

Self-awareness

How people recognise changes in their physical and emotional state, and whether they notice them early or only once they become significant.

Reflection

Whether people would value a way to connect wearable data with their own experiences, thoughts and everyday context.

What I found

People don't always recognise changes early

Wearable data could potentially act as an earlier prompt for self-awareness, rather than simply reporting what has already happened.

Data needs context

A physiological change doesn't automatically explain an emotional state. The same signal can mean different things depending on the person and the situation.

Autonomy matters

People should be able to decide whether to engage, when to engage, and what the information means to them.

Tone and timing matter

Prompts should be factual and non-judgemental, while giving the user an easy way to dismiss or postpone the interaction.

One of the most crucial parts of the research was speaking with trained therapists about how Within should communicate.

People have different levels of emotional awareness, and prompts should avoid making assumptions about what someone is feeling. Simple questions and factual observations can encourage reflection while allowing the user to define their own experience.

Empathy

Understand the person's experience without imposing your own interpretation.

Transparency

Be clear about what the product knows.

Autonomy

Let the user decide what happens next.

This book was repeatedly cited as the industry standard when it comes to how therapists communicate with their patients

The opportunity

From interpretation to reflection.

Rather than telling users what their data means, Within creates a moment to pause, reflect and decide what happens next.

Notification → Check in → Reflect → Choice → Understanding

This became the Core User Flow, but I also felt strongly that the onboarding could provide the user the opportunity to dial in their preferences to suit their own communicative needs.

The experience

Two devices. Two moments.

Watch - Immediate awareness

The wearable provides a lightweight entry point into the experience.

A notification communicates a factual change and offers the user a choice:

Heart Rate

Heart Rate

102

102

bpm

bpm

16bpm from your usual range

16bpm from your usual range

Check in

Check in

Skip >

Skip >

Breathing Rate

Breathing Rate

We’ve noticed a difference in your breathing rate

We’ve noticed a difference in your breathing rate

Check in

Check in

Skip >

Skip >

The watch doesn't attempt to explain the user's emotional state.

Mobile - Deeper reflection.

The phone provides the space for the user to add context, explore choices and look back at patterns.

Core user flow:

——>

Onboarding flow:

——>

Visual design

A visual language for something internal.

Visually, I wanted the identity to reflect the idea of something happening beneath the surface.

I developed an abstract language based around organic, layered and fluid forms.

The abstract forms are inspired by biological systems. They represent the physical and chemical processes happening beneath our everyday experience.

The idea was that the visualisation could become more complex as more information and context is introduced.

That gave the product a visual connection between data and something much more human and personal.

Developing the design system

I developed a design system to create consistency across the experience while giving the interface enough flexibility to feel personal and expressive. It brought together colour, typography, spacing, components and visual elements into a cohesive system that could work across both mobile and wearable touchpoints.

——>

The outcome

This project started with a simple question

Could wearable data help people recognise changes in themselves earlier?

Through research, the concept evolved into something more nuanced.

Rather than creating another product that interprets health data for the user, Within creates a space where data and personal experience can meet.

The final concept gives the user:

Information without diagnosis.
Support without pressure.
Reflection without judgement.
Insights without pretending to have all the answers.

What I learned

The research repeatedly brought me back to autonomy: users should decide whether to engage, how much information they want, how Within communicates with them and what action they take next.

This changed the role of the product.

Within isn't there to fix the user.

It's there to help them notice what might otherwise go unnoticed, and give them the space to decide what it means.

What I would like to have done.

I’d have liked to take the research and testing further, particularly by testing the core experience with more people and exploring how the concept could evolve through real-world use. I’d also like to develop the wearable and mobile experiences further, exploring how they could work together as a more complete ecosystem rather than as a concept.

Multidisciplinary Designer

Berlin, Germany

© 2026 James Morpeth
Designed & built by James Morpeth

Multidisciplinary Designer

Berlin, Germany

© 2026 James Morpeth
Designed & built by James Morpeth

Multidisciplinary Designer

Berlin, Germany

© 2026 James Morpeth
Designed & built by James Morpeth

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